Necromancer: Dune Elliot
“The land of Ilyria is bruised and dying under the growing evil power of Morgeth. And the evil is spreading. All of Alatheia is in danger. As you read Necromancer you slip into a world of magic and mystery, both good and evil, that only a master storyteller could weave. Expertly woven into the tapestry of Alatheia is a small band of would-be heroes. Bound together by prophecy, held together by love for their land and each other, they will set out to save their world. Their journey is not easy, and there are those that will pay the ultimate price, but they will not fault in their quest to rid their home of the evil Necromancer.”
-Author Mary Adair
Necromancer has real potential although the story doesn’t feel terribly original. It gets off to a good, pacey start. The text is nice and clean, with very few typos or errors of punctuation; the mix of elves and valkyries feels a little forced to me (but I’m not a regular reader of fantasy so perhaps I’m being foolish here); and it would be pleasant to read about elves without silver threads and pointed ears being mentioned.
These problems are all minor, though, compared to the issues I found with the text. There were contradictions, exposition, extraneous words and tense-slippages which really got in the way of the narrative and stopped me enjoying the book as much as I would have otherwise. The good news is that it shouldn’t take much work to correct these problems and I suspect that the book which lurks beneath them might be rather good.
I read just four pages as of this book’s four hundred and eighty-two, but would have definitely read on if the writing had been just a little tighter. This is a good effort but isn’t quite good enough to make the grade: I hope the writer improves his editing skills before he publishes another book.